![]() ![]() Firstly, your choice from the limited character roster has zero impact on your game. Rather than take you through all the reasons why Hyper Scape is similar to other battle royale offerings - you know the deal by now, right? - it's probably more helpful to talk about how it differs. Imagine my surprise, then, when I realised Hyper Scape's frantic pace and novel mechanics have hooked me in a way I didn't quite expect. Also, Cyberpunk 2077 isn't even here yet, but I'm already tired of neo-daubed skylines. My innate love of battle royales that don't start with an F is well-documented here, but it's a market that feels agonisingly close to saturation, and I'm not sure I can shoehorn any other regular game into my weekly rotation. I'm pretty sure it doesn't matter how long you spend training, getting accustomed to the weapons and abilities: Hyper Scape is all about on-the-job-training.Īnd given it's just us here, I'll be honest I wasn't interested in it. Yes, it talks you through the mechanics - well, kind of - but in truth, everything you need to know about Hyper Scape unfolds from the moment you're sniped from a rooftop for the first time. There's a training mode, but much like being shown how to pull a pint will never properly prepare you for the mayhem of bar work in a rugby club at half-time, it does nothing. Hyper Scape is relentless and breathless and almost unapologetically overwhelming, which is potentially why, less than an hour in, I've Sharpied "OMFG I CAN'T COPE" in block caps across an entire double page. There's no opportunity for me to pause, contemplate, and jot down an incisive word or two. There's no downtime in Hyper Scape, you see. I keep notes as I play, and never has my handwriting looked more erratic. The rest of the time, I'm dead before I've even found myself a weapon. Most of the time, I don't even know where my squadmates are, let alone can throw myself into the line of fire. The truth, however, is that in Hyper Scape, I rarely take anyone else down with me. I could cope if I was taking an enemy down with me, perhaps, or heroically throwing myself in front of a squadmate as a final, selfless, meatshield-esque hurrah. I wouldn't mind if I was bowing out as a hero. Availability: Out now on PC, PS4 and Xbox One.But before I get the chance to follow suit - before I even raise my gun - I've been one-shotted by an invisible sniper, and I'm dead. Suddenly, my pal turns and trains his Hexfire over at the rooftop across from me, and I realise we're not alone. Bullets are flying past - miraculously, not a single one hits me - and I tear after my teammates, roof tiles tinkling beneath my feet. Spotting the telltale golden glow I throw myself onto jump pad and launch up onto the rooftops. ![]() We hope our sensitivity conversion guide helps you in your quest for virtual homicide in the streets of Neo-Arcadia.There's plenty that's familiar about Ubisoft's belated entry into a bloated genre, but there's plenty that's quietly impressive too. Your favorite shooter not on this list? Check out any of these free sensitivity conversion tools to find the ratio you need: ![]() Don’t despair however, the Dev team has already acknowledged the vexation of many players and state there will eventually be decimal support. This means that players will have to adjust it to the nearest tick. ![]() NOTE: Currently, Hyper Scape does not support decimal points in its sensitivity sliders. (Yup, you can just port R6 settings directly into Hyper Scape - it’s exactly the same.) Or bouncing around as a literal ball of destruction. To make the experience of shifting over to Hyper Scape easier, we’ve got a run down of values to help with your sensitivity conversion and keep your head attached to your shoulders a little longer while galavanting across the rooftops of neo-arcadia’s mega-scrapers. Related: How to Fix Hyper Scape Driver Problem (including Vulkan error) Hyper Scape Sensitivity Conversion ratios Thus it’s no surprise that veteran FPS and Royale players migrating over from other games, looking to set up shop, are looking for ways to keep previously honed reflexes. When open beta released for PC on July 12th, players nearly shattered the door-frame stampeding into Hyper Scape. Hyper Scape’s unique spin on old staples of the genre - like a reworked looting system, an interesting way to close the play zone, post-death gameplay and an interesting sci-fi setting - only made people more intrigued to get their hands on Ubisoft’s latest creation. The game generated a ton of Hype with its live technical test, streamed on Twitch, that gave viewers the chance to take part via Twitch Drops. Hyper Scape is Ubisoft’s promising latecomer to the Battle Royale genre. ![]()
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