![]() ![]() ![]() One of the most important aspects for me was building a tycoon that focused on coffee and the culture around it. Naturally, things took a while to get done, and I had to learn a lot about game development on the fly. I was doing the role of designer, programmer, and artist while not having any real professional experience making games. I don't remember the exact date, but the Steam Greenlight campaign started during the first months of 2015, and after some months of silence, I received an email with the following headline: Your title, "Coffee Shop Tycoon", has been Greenlit! I can't really express how excited I was when reading that email and what it meant for me as a game designer trying to get some traction for my idea.Īlmost a year and a half later, the first version of Coffee Shop Tycoon saw the light of day in December 2016. However, during that time, I had a couple of months free where I was able to create a small demo of my vision, enough to make a Steam Greenlight campaign, back when games had to be voted by the community before they could be published in the marketplace. I was also getting married and moving to a new country. I only knew a little about making games then I was fresh from college and had a couple of small game projects under my belt, but nothing as ambitious as a tycoon game. Let's jump forward to 2014 this is the official year I started working on the project. That made me write the first concept of a Coffee Tycoon game in July 2013. The more I spent in these places, the more I started thinking about those classic tycoon games I loved when I was younger, I didn't love coffee at that time, but I loved the ambiance of a coffee shop, comfy chairs, nice stylish decoration, and the smell of coffee. At that time, I was in college and studying computer science. I found myself going to these nice coffee shops to study or hang out with friends. The story for this game starts in 2013, that is around the time when all the rage about the famous mermaid coffee started in my birthplace, Mexico City. Still, in all seriousness, I think that the first time I discovered this genre, I started viewing games and life in a completely different way. I remember thinking about how amazing it was to feel like you owned an amusement park and how fun it was to build only half of the roller coaster and see the cart fly out of the rails ( The one that comes first to my mind is Roller Coaster Tycoon. The idea behind the game has deep roots in classic tycoon games I played as a kid growing up. My name is Hector, and I'm the designer behind Coffee Shop Tycoon and co-founder of Riff Studios. You might wonder, what came first? The love for coffee or the game. The origin of Coffee Shop Tycoon is a bit similar. There is an age-old question about what came first, the chicken or the egg. Until then, we hope you have a great week and enjoy your coffee. ![]() We are looking forward to sharing more exciting renders with you. Thanks again for playing Coffee Shop Tycoon. We are still working on finishing the list and texturing them. Here are some early renders of the new models. If you have done so, you might notice that you don't have many sci-fi-looking items in your store, and we want to fix that!įor the next update, we will be releasing new furniture and decoration for your store, including a circular working station that will make all your customers question the origin of the universe. We also wanted to share some news about the next content update! We hope that by now, you have been able to visit the moon and expand your coffee empire to the stars. Fixed a bug where the "Best Roast of the year" award wasn't not updating correctly.Fixed a problem where the moon remained locked in early access saves even after completing the "Emerald City" missions.This percentage was confusing because it showed the percentage towards the goal of achieving 70% teen demographic rather than showing the "teen market percentage."Īdditionally, we also updated the Mac version as it was missing these two critical fixes from v1.0.1 The objective for the teen demographic mission in Akihabara doesn't show a percentage anymore instead, it will only show a checkbox.Adjustments to fix the problem of price volatility, old products now have a lower impact on price.This will clear some confusion about the customers' expectations. The "wifi" icon is no longer used as the "services" icon for customer thoughts. Customers now complain about specific missing services.Here is a list of the changes we are making: We have been monitoring the forums and noticed some recurrent problems we wanted to fix. ![]() Here at Riff Studios, we have been working on two new updates for Coffee Shop Tycoon! With v1.1, we are addressing some of the top concerns and bugs you have encountered during your game play-through. Hello everyone! We hope the beginning of 2023 is turning out nicely for you. ![]()
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